Sand Ranger
When put to the test, humans can adapt remarkably quickly to any conditions, all things considered. The archery skills of a woodsman remain useful in the desert, and he soon learns to cope with the unstable footing presented by the sands. However, it is not always possible to engage enemies at range, so such men soon become fairly skilled with a sword just in case.
Information
Advances from: | Sand Trapper |
Advances to: | |
Cost: | 60 |
HP: | 60 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Sand Ranger |
Abilities: |
Attacks (damage - count)
sword melee | 6 - 4 blade | ||
bow ranged | 7 - 4 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 1 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |